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Artwork Operations: 7 Signs Your Process Grew by Accident
Most artwork operations do not become complicated overnight. They grow gradually as teams add new markets, stakeholders, systems and workarounds to...
Most packaging problems don't start inside a team. They start in the space between two teams, when work moves from one person to the next. This article shows the seven handoffs where packaging projects most often break down, and what you can do to fix each one.
A packaging handoff is the point where work on a pack moves from one team, person or supplier to another. For example, when the brand team hands a brief to the design agency, or when the artwork studio sends an approved file to the printer.
A single pack can pass through ten or more handoffs before it reaches the shelf. Each one is a moment where information can be lost, files can be copied or decisions can be misunderstood.
At Collabra, we have worked with packaging for FMCG brands for more than 20 years and across 600+ artwork programs. In our experience, the teams themselves usually do good work. The problems appear in the gaps between them.
Packaging handoffs break down because each team works with its own files, its own tools and its own idea of what "done" means. When work moves between teams, these differences create gaps.
The most common causes are:
These are the seven handoffs where we see packaging projects break down most often.
What goes wrong: The brief is incomplete or changes after design has started. Key information, such as claims, pack sizes or target markets, is missing.
How to fix it: Use a fixed brief template. Agree that design starts only when the brief is approved and complete.
What goes wrong: The creative design looks good in presentations but does not work on every pack size, material or language version. The artwork team has to solve design problems late.
How to fix it: Involve artwork and production experts during design, not after it. Test the design on the most difficult pack format early.
What goes wrong: Ingredients, nutrition values or product codes change after artwork has started, and the artwork team is not told. This is one of the most common sources of compliance errors.
How to fix it: Name one owner for product data. Agree that any change to data after artwork starts must be sent directly to the artwork team.
What goes wrong: Many people review the file, but nobody is sure who makes the final decision. Feedback comes in through email, chat and meetings, and some of it gets lost.
How to fix it: Give every approval step one named decision-maker. Collect all feedback in one place. Our guide to a packaging approval RACI shows how to set this up.
What goes wrong: The approved file and the file sent to print are not the same. Or the file is correct, but colours behave differently on the real material.
How to fix it: Use strict version control so only the approved file can be sent to print. Include print expertise before approval, not only after it. We explain why in how to reduce artwork errors with version control.
What goes wrong: The printed pack is updated, but e-commerce images, retailer files and marketing materials still show the old version.
How to fix it: Keep a list of every digital asset created from each master. Treat a change as finished only when every asset is updated.
What goes wrong: Local teams start from different versions of the master and adapt it in their own way. Over time, the brand looks different in every market.
How to fix it: Let every market start from the same approved master. Define clearly what local teams can and cannot change. Our article on packaging localization explains a simple model for this.
| Handoff | Typical failure | Key fix |
|---|---|---|
| Brief → design | Incomplete or changing brief | Fixed brief template, approved before start |
| Design → artwork | Design doesn't work on all formats | Involve artwork experts during design |
| Product data → artwork | Data changes without notice | One data owner, direct change alerts |
| Artwork → approval | No clear decision-maker | One owner per approval step |
| Approval → print | Wrong file or print surprises | Version control and early print checks |
| Print master → digital | Online assets out of date | List of all derivatives per master |
| Global → local | Markets drift apart | Shared master and clear local rules |
Packaging handoffs are harder in 2026 because there are more requirements, more channels and more people involved in every pack.
Four changes stand out:
A good packaging handoff has five parts. If one is missing, the handoff is at risk.
These five parts turn a handoff from a risky moment into a routine step.
You find weak handoffs by following one real project from start to finish and noting where it slowed down or went wrong.
Collabra is a packaging agency based in Gothenburg, Sweden. We work with brand owners on packaging strategy, design and production. Because we work across the whole chain, from design to artwork, proofing and print management, we see every handoff up close.
Some examples from our work:
We help brands manage the full packaging lifecycle as one connected process, so work does not break between design, artwork, approval, production and changes after launch. If your handoffs are part of a wider process problem, we can also help you transform artwork operations with a clear operating model. A Packaging Operations Health Check is a good first step.
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